Friday, January 20, 2012

Playtest - By This Axe I Rule


By This Axe I Rule!

Playtest 15/01/11

Forces: 




Donaar's Alliance
Wood Elves 1
Wood Elves 2
Elrose the Axe, Wood Elf SuperHero
Halfling Riflemen
Dwarves
Friar Duquesne, Priest-Hero
Donaar K'baab, Dragonman Champion




Forces of Orcus
Madskyllz, Troll
Ho-pe-teh, Giant Toad
Dark Elves 1
Dark Elves 2
Daphid Powy, Dark Elf Champion
Ghouls
Dark Karolina, Vampire Hero

Table set-up: 3ft by 3ft table. Chris placed the terrain, and Jonathan chose which table edge to set-up on. Chris set-up on opposite side. Decided that forces could set up in an area 6” from each table edge on their side. Rolled dice to see who would set up first, and then alternated placing units. If a character was separate to a unit, they counted as a unit for placement.

Time of day: As the dark elves had the darkvision quality, we used a day/night determination method from the game Fantasy Warriors. This came up with the first segment of daytime, so no night-fighting advantage for the drow.

Backstory: In an alternate future of our D&D campaign, only one member of the Heroes of Winterhaven survives, Donaar K’baab, dragonborn paladin of Bahamut. His companions have fallen or in the case of Karolina the bard, been subverted to the cause of the Heroes’ enemy, Orcus, Demon Lord of Undeath. With a ragtag band of followers, and some cross-planar aid from some halflings armed with curious flame rods, Donaar goes to battle Karolina and her warband.



Turn 1
No missile fire (out of range). Moving forward in most cases. Wood Elves stayed in woods but changed facing. Turn phases were met with approval, especially the simultaneous nature of missile fire.

Turn 2
Dark Elves and Wood Elves fire upon one another. Dark Elves eliminate the Dwarves, but Donaar is unscathed (too bad I only had 3 dwarf minis...). Ghouls take casualties. to missile fire. Hobbits move to cut off the Toad and Troll, who are hidden behind the tower. Friar Duquesne hangs at the back, forgetting to use his save power. (Doh)




Turn 3
Hobbits gun down Madskylz, as he emerges from behind the ruined tower. Ho-pe-teh also emerges. Wood Elf Unit 1 loses 3 members and their morale holds. Wood Elf Unit 2 loses 3 members, and fails morale test. Starts to flee. Elrose engages the ghoul unit and destroys them with his mighty axe, before he too is killed.




Turn 4
The hobbits shoot at Ho-pe-teh, but the toad survives, slowly plodding towards the small riflemen. Donaar K’baab, Daphid Powy, Karolina, and Friar Duquesne enter into melee. Daphid and Donaar trade blow for blow (we both kept guessing one another’s moves very accurately), but finally Donaar is felled. Friar Duquesne smashes Karolina round the head and she too is slain. The fleeing Wood Elves are unable to be rallied, as Friar Duquesne is too far away, and thus flee off the table. A victory for the forces of Orcus.

Thursday, January 19, 2012

GM Questionnaire - Answers for Zak


GM Questionnaire

1. If you had to pick a single invention in a game you were most proud of what would it be?

Turning Keep on the Shadowfell into a generational soap opera

2. When was the last time you GMed?

August 2011

3. When was the last time you played?

Yesterday

4. Give us a one-sentence pitch for an adventure you haven't run but would like to.

The adventurers engage in an ornithopter battle as Atlantis crumbles

5. What do you do while you wait for players to do things?

Look stony faced, or hum merrily in an innocent fashion

6. What, if anything, do you eat while you play?

Pizza, crisps, sausages, sweets, chocolate

7. Do you find GMing physically exhausting?

Sometimes.

8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?

Romancin' the Queen of the Shadow Fey

9. Do your players take your serious setting and make it unserious? Vice versa? Neither?

I gave up on running 100% serious a while ago...

10. What do you do with goblins?

Cockernies, luv a duck.

11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?

The most common thing is people's voices for NPCs

12. What's the funniest table moment you can remember right now?

The intrepid macho adventurers charging into a broom-cupboard

13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?

d20 Fading Suns. It's great setting and I might try it in True20

14. Who's your idea of the perfect RPG illustrator?

Brom.

15. Does your game ever make your players genuinely afraid?

Not scared, but concerned for their characters - all the time.

16. What was the best time you ever had running an adventure you didn't write? (If ever)

The Freeport Trilogy

17. What would be the ideal physical set up to run a game in?

A large farm house with easy kitchen access

18. If you had to think of the two most disparate games or game products that you like what would they be?

Elric! and Dogs in the Vineyard (sorry Zak)

19. If you had to think of the most disparate influences overall on your game, what would they be?

Final Fantasy VII and the Carry On films

20. As a GM, what kind of player do you want at your table?

Intelligent, willing to engage

21. What's a real life experience you've translated into game terms?

Living in Devon

22. Is there an RPG product that you wish existed but doesn't?

A Legend/MRQ2/RQ6 version of Griffin Mountain

23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?

My wife - she hasn't played for a while. My brother - the same. They're still interested though.

Saturday, January 14, 2012

[Labyrinth Lord] Orgulus the Persuasive

It is a truth universally acknowledged that Labyrinth Lord rocks. You know the procedure: 3d6 in order (although I hadn't noticed that both LL and AEC say that the GM can ask you to roll the scores in any order you like). So, going to Invisible Castle yielded a series of 8s and 9s - that's not very interesting for the purposes of this, so I rolled again and got a much more characterful set of stats. Low Wisdom (again) - are the dice lords telling me something? Highest score Charisma? Oo, let's make him a real sleazebag, but upper crust with it... Not bad Int - let's go Magic-User!

Spells? Again, I hadn't seen before that in LL, M-Us choose 2 1st Level spells, and 1 2nd Level spell for their books. It's always weird to find little snippets like these. Allure is right up this cat's alley - an additional 2d4 Charisma? Whizzo! Sleep - it has to be. Invisibility - er, cos, really.

Money... er... can't find it in LL, as to how much I start off with, but it's in AEC weirdly. 3d8x10gp... 90gp - hmph. Not brilliant, but then again, what do M-Us need to buy? OK, let's see. He's gotta dress fancy, as an ex-girlfriend of mine would say. I'll keep some dosh to bribe people with and hire test subjects, er... retainers.

Orgulus (left) and an unfortunate hireling

Orgulus the Persuasive
Human Magic-User (Level 1)

Str 10 0
Dex 13 -1 AC, +1 Missile Attack
Con 14 +1HP/HD
Int 13 +1 language
Wis 07 -1 saves vs magic
Cha 15 -1 reac adj, 5 retainers, retainer moral 8

HD: 1d4+1
HP: 2

1st Level spells

Allure
Sleep

2nd Level spells

Invisibility

Equipment

65gp 3sp

Dagger
Quarterstaff
Spellbook
Silk robe
Fur cloak
Hat
Backpack
Scroll case
Quill pen
Ink vial

Wednesday, January 11, 2012

[Stars Without Number] Jose De Santo, Space Marine

Stars Without Number is a sci-fi rpg that packs a tremendous amount into a relatively small package. It might well be one of the finest sci-fi rpgs ever made. Its production values and the creativity on display are breath-taking and beautiful. Just get it.

Anyway, creating a character. It's old school; we're talking 3d6 in order .So, I get:

Str 15
Int 06
Wis 12
Dex 13
Con 16
Cha 12

Of the 3 classes in SWN (Warrior, Expert, Psychic) looks like our chap is a perfect Warrior. Being derived from OD&D, stats aren't as important as they are in other versions of the World's First Roleplaying Game. You can readjust scores above 13 and below 8 by taking away from high scores and adding that amount to low scores. I'll do that now, and take 2 points from Con to add to Int.

So, our Warrior, Jose DeSanto, is pretty average bar his high Strength and Constitution. Not a bad set of scores! Warriors have the ability to automatically evade one successful hit per combat, which seems like a really neat way of encapsulating their battlefield prowess. Next we select a Background Package, which gives you a selection of skills. We'll make Jose a Soldier (shades of Starship Troopers). Next it's a Training Package, and these are particular to each class. We'll make him a Space Marine, an elite special forces trooper.

Each Package grants a selection of skills, all of which start at 0. If your background and training have the same skill listed, it starts at 1. Again, very elegant. We also have to select a Homeworld, and we'll play it safe and say Earth. Jose is very pro-Earth and tends to be quite defensive about it being the original human world.

We have 400 + 1d6x100 credits with which to buy equipment. 600 credits ain't gonna go far. I'm going to assume that Jose is no longer in the military for the purposes of this (if he was our friendly GM would probably allow him an exosuit and a void carbine. So, a dishonourable discharge for our somewhat chauvinistic chum.


Jose DeSanto
Level 1 Warrior (Soldier, Space Marine)


Str 15 +1
Int 08
Wis 12
Dex 13
Con 14 +1
Cha 12

HD: 1d8+1
HP: 8
AC: 5

Skills: Combat/Energy Weapon 0, Combat/Primitive 0, Combat/Projectile 0, Combat/Unarmed 0, Culture/Earth 0, Exosuit 0, Tactics 1, Tech/Astronautics 0

Languages: English


Special Ability: Veteran’s Luck
Once during each combat the warrior can completely
negate a successful attack roll against him or her. The
warrior may choose to wait until after damage is rolled
to use this ability. This ability does not function against
environmental hazards or other non-combat dangers,
and it does not apply to hits against a vehicle the warrior
is piloting or riding.

Equipment: Woven body armour, knife, Rifle, semi-auto pistol

45 credits

Sunday, January 08, 2012

[Blood and Treasure] Astra, Elf Duelist

Coincidentally, after posting that I would be trying to create a PC/NPC for every game system I own, Matt of LAND OF NOD (one of the most inspirational gaming resources I've ever read) is playtesting a new system (based on the SRD).

Blood and Treasure combine elements of the 3.5 SRD with old school sensibilities and Matt's previous work Pars Fortuna (breathtaking imagination at work in that game), and I'm lucky enough to be in the player group on G+.

The Duelist sounded like a fun class, and it would be interesting to see if it could hold its own against the other 'warrior' classes. Matt sent us out randomly generated stats that we could assign as we wished. I chose Elf to get a stat boost to Dex, and just because no-one else seemed to be going for that race. All my swashbuckling characters tend to have low Wisdom (or the equivalent stat) so it seems only right that she does as well. I've gone for the standard elfy pick of longsword, but when I saw that pistols and shot were available to purchase, I knew Astra had to have one.


ASTRA, Female Elf Duelist (Level 1)

HP: 6
HD: 1d8+1
Init: +3
AC: 16
Alignment: Neutral
Height: 5’4”
Weight: 125lbs
Age: 124

Languages: Elven, Common

Str 14 +1
Dex 16 +2
Con 13 +1
Int 15 +1
Wis 7  -1
Cha 10 0

Elves: +1 to starting Dex, -1 to starting Con (max 18, min 3),
base speed 30 ft., see twice as far as human in low light
conditions, knack for finding secret doors, immune to magic
sleep, +2 save vs. charms and compulsions. Speak elven, might
also learn common, gnoll, gnome, goblin, orc, the language of
fey creatures such as nymphs, pixies or satyrs and the language
of dragons. Elves can multi-class as fighter/magic-user,
cleric/magic-user and magic-user/thief.

Duelist: Requirements: Dex and Int 13+
Hit Dice: d8
Armor: Leather armor.
Shield: Buckler.

Weapons: Any.

Skills: Balancing and jumping.

Special: Specialized weapon (double damage, must be a sword
or monk weapon), add Int bonus to AC, +4 bonus to AC when
fights defensively, +2 initiative, riposte (6th; after missed in
combat, triple damage with specialized weapon, double with
others), establish stronghold or school (9th), save to avoid
lethal blows (12th).

17 gp 9sp 8cp to spend

Leather - 10
Longsword - 15
Buckler - 10
Pistol - 40
Shot - 1
Backpack - 2
Sunrod - 2
2 days trail rations
Waterskin
Whetstone

A Character for Every Game

Inspired by the prolific gaming god that is Dyson Logos, I'm going to have a go at creating a character for every game I own. It's one way to get some use out of them...